AI Insights · Timothy · July 2021
Top 5 Season Pass Games Performance on Unified Platform in Middle East - Q2 2021
An overview of the performance of the top 5 season pass games on a unified platform in the Middle East during Q2 2021, based on data from Sensor Tower.
The second quarter of 2021 saw varied performance trends among the top 5 season pass games on a unified platform in the Middle East. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
PUBG MOBILE experienced fluctuations in weekly revenue, starting at around $2.6M at the beginning of April and peaking at approximately $3.1M in the last week of April. Weekly downloads saw a moderate increase mid-quarter, reaching about 156K in early May before stabilizing around 119K towards the end of June. Active users remained relatively stable, hovering around 5.1M throughout the quarter, with a slight decline to 4.7M by the end of June.
Rise of Kingdoms saw a decrease in weekly revenue from around $532K in early April to approximately $375K by the end of June. Weekly downloads also fluctuated, peaking at over 31K in the first week of April and then declining to about 9.9K in the last week of June. Active users saw a slight decrease from around 82K at the start of April to about 57K by the end of June.
Clash of Clans had a significant spike in weekly revenue in mid-April, hitting around $661K, before settling back down to approximately $364K by the end of June. Weekly downloads spiked to about 53K in mid-April and then leveled off to around 33K by the end of June. Active users remained relatively steady, averaging around 1.7M throughout the quarter.
Free Fire demonstrated consistent performance in weekly revenue, peaking at approximately $383K in mid-May and stabilizing around $250K by the end of June. Weekly downloads saw a significant increase in early June, reaching about 191K, before tapering off to around 149K by the end of the month. Active users showed a steady upward trend, growing from about 3.7M at the beginning of April to approximately 4.5M by the end of June.
Top War: Battle Game had a varied performance with weekly revenue peaking at around $389K in late May and ending at approximately $297K by the end of June. Weekly downloads fluctuated, peaking at about 36K in late April and then declining to around 28K by the end of June. Active users saw a mild increase from around 103K at the start of April to approximately 130K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.